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Sunday, February 3, 2008

Play a deity in an RPG games bronze and stone age

Gods There are many gods that would be ancient during the stone age, for many of them lived before to help create the planet, and have walked its surface waiting the arrival of mortals who would think much as they do. Some others became the lords of dragons, trees, or some other powerful domain that does not require mortals, and so may even dislike the arrival of the mortals upon the planet.Many of the powers however that the characters will face in the early age of mortals will be new, arising from the strength of mortal feelings and convictions. All gods however will be inexperienced in dealing with mortals, and weaker upon the material then they will later be within the power of the planes. During both the stone and the bronze age the gods walk among mortal men, powerful beings who are trying to find their place within the world, and often times struggling to survive as they combat each other, dragons, demons, and the alien beings that come from all over the multi-verse drawn to the new planet like vultures to a wounded calf.Because the gods walk the mortal realm it is much easier both to use them in the game or to play them. Indeed it could be exciting to do so, much as in the epic tale of Gilgamesh where the quest was to defeat a god the characters who want to alter the world have ultimate leeway to do so by destroying gods they disapprove of, or by playing a god and helping build the world.For many this could be a good way to create a world for their later characters to adventure in, by playing a god within its early days, and helping the GM shape that world. Their god character could then take a backseat as the PC’s got to the point where they wanted their characters to play.As the gods are still young and often times limited there are a number of differences between them and the standard gods. To create one the characters should start with 10 levels these can be dual or none dual class. This is addition to 10 outsider hit dice, while this makes the character epic in level from the beginning, this is the point where they are a young god, first starting out and often considered food for larger and more dangerous predators, for all things from dragons to devils desire nothing more then to drain a god of its powers. Also while fairies and gods will get along through the stone and early bronze age they will come into conflict in the last ears of bronze. This conflict will shake the very foundation of the world and determine the direction it goes for the rest of time. (As and interesting twist the fairies could win this war and come to dominate the world as the gods do most, leaving a divine character to fend for themselves ad many later fairies do.God template+10d8 outsider hit dice+10 levels of their choiceAbility Scores1 Primary ability +202 Secondary abilities +16Other abilities +12Deity within the Stone and bronze ages are much weaker then later era’s and so are not immune to fire, electricity, acid, or cold, nor are they immune to poison.Death and the godsBecause the deities do not yet inhabit the planes many mortals remain behind to become ancestral petitioners for the deities. Many others however go to the planes, to be among the plane they most exemplified in life.

More on Playing dieties in the Bronze age

Adventuring from the beginning of a world with a Deity can be one of the best ways to create a Pen and Paper world. Because by doing this you play through a worlds history quickly. In this form of play story telling is the most important aspect of the game.One way to run this campaign is to have the players play a pantheon of gods, whether such a pantheon is of allies or a mix of allies and enemies is up to you and them. It is certainly more difficult to run a group of players who are enemies but it could make for an interesting game.This could especially be if you played within our game room. In this method you could have each group of players trying to counter each others actions as they come one. With Deities having many demands on their time it would give each the opportunity to quest against the others.Of course for the sake of existing friendships it may be best to have the players work towards similar goals.In this option the players would all be good, neutral or even evil deities. They would play to shape the world as they wanted, while the GM would create oppositions to this.Again this sort of play would be in the form of collaborative story telling primarily, as the GM explained the problems and the players discussed what they did to solve it that the GM, discussed what happens at each point.Play would occur when combat was necessary for the Deity to achieve their ends, or when the Player wishes to play their followers on some quest.One of the nice things about the web is as the characters and the GM build a world they can post it in a blog, in a forum, to allow others to play it. There are even a number of online places now where you can go find more players to play in your world.

Role Playing In a world with no Creator

In many ancient legends there was no creator, all things had always been. This means that the gods in an RPG world would find planets rather then create them. This is an interesting twist allowing you to run divine campaigns in which dieties would have come to a world which had established rules.Such a world might be dominated by abominations, faeries, spirits, or dragons who would not take kindly to the presince of the new gods. For weaker divinities this offers many adventure possabilities.It also offers many possabilities for mortal characters, for in the battle between dragons, gods, spirits, and abominatins there would be many sides and many options for playing.I think that the story telling that could evolve from this would be a wonderful way to create your own world, even as it made a rich and fun game to play.

What Dragonsmeet is doing

As some of you may already know we at DragonsMeet.net have been trying to do something a little different to help various artists and writers online. We are hoping to help the writers of fantasy short stories and fantasy poems make money through a profit sharing model.Many sites have tried this in the past, so what makes us different? The fact that we are tying a store into our site, this is not merely some standard affiliate program you’ll see most of these sites have. This is an actual commission based art gallery, and we share the money from it with writers. More then that we create the prints that the gallery sells, and in the future we will manufacture the models that it sells.The hope is that we can overcome the major obstacles in the creation of fantasy items that is the difficulty to monetize the products. By letting writers share in the profit of the gallery we are hoping to help them overcome the obstacle of there being no money in poems or short stories.By having their works on our site we are hoping obviously to draw the people who enjoy reading said works, because over time these people will see stuff in our gallery that they like. This means that our chances of making a sale go up.The funny thing about it is how simple the idea is, use the free stories and RPG Quests to get people to come to the website repeatedly and then use the sales from the sites gallery to pay the writers of the stories and quests.

Lesser nobility fo the planes in role playing games

One area of D&D that I always enjoyed as a DM is the nobility of the planes, and I'm not talking about the big ones that are in all the books, I'm talking about the lesser nobility of the planes. Like the counts, and vis-counts of the hells, the Lords of the Abyss (as opposed to the Princes) As a DM you can create super powered super connected beings, which can be more powerful then their masters. After all the king of any land is not necessarly the most powerful just the best connected.The Point here is not to create these beings for characters to fight (will in some epic campaigns maybe) but its more a matter of creating beings that weave huge conspericies, that have facinating personalitites that are projected into cults. This way the DM has many intresting options, can set up their own personality without clashing with the books they are purchasing, or the players are reading.Another option would be to have the characters play one of these lesser nobles, one from the heavens or an evil plane (if you want that kind of campaign). Playing a high powered creature trying to forward the goals of their plane in way the characters never could as mortals can be very exciting, at least for short periods of time. As intresting as playing divine characters only perhaps easier to run.