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Thursday, May 8, 2008

Fairy Hounds d20 RPG Monster

Fairy Hounds
RPG Creature

Size/Type: Medium FeyHit Dice: 6d6 hp 21Initiative:+5Speed: 36 ft.Armor class: 18 (+4 Dexterity +4 natural) 14 flat footed, 14 touchBase Attack/Grapple: +7Attack: +7Full Attack: +7 (2d6)Space Reach: 5/5Special Attacks: SpellsSpecial Qualities: Damage Reduction 10/iron, Low Light Vision. SpellsSaves:Abilities: Str 15, Dex 18, Con 10, Int 12, Wis 12, Char 14Skills: (55 points)Feats: (1 total)Environment: Sylvan WoodlandsOrganization: Packs 2-20Challenge Rating: 5Treasure: none (as owners)Alignment: NeutralAdvancement: 7-12 d6 or by level (rangers)Level Adjustment: 0

Fairy Hounds appear as large hunting hounds with bright red ears, they are loyal servents to the fairy but will almost never serve a mortal being. More intelegent then the average human they often take on ranger levels to assist them in the haunt, however this is rarely necessary for their scent is so perfect they can sense the location of anyone within 10 miles and can smell tracks or passage of any creature within 1 mile. So even jumping into the water to evade their scent is practically useless. However they will at time handicap themselves in order to make the hunt more enjoyable and challenging.

They don’t appear to touch the ground but rather they seem to drift over it as they run giving them a supernatural speed.
When they pick a target to hunt they often set it running by using their fear howl, which acts like the fear spell cast by a level 15 caster, however its range is up to 5 miles. The howl itself can be heard up to 20 miles away and leaves those who hear it feeling cold.

Combat
The hounds enter combat using their howls to frighten their prey and then they attack with their teeth, typically to hold the query until their master arrives to finish it off. Their bite acts as a hold monster spell cast by a level 15 caster which lasts so long as they continue to hold their prey.

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