This is an RPG Fantasy Quest for idea for the d20 System that uses the Mind Flayer as a monster. For more information visit http://www.wizards.com/default.asp?x=dnd/tt/20050606a
or get the Dungeons and Dragons Monster Manual.
On a lonly bay a group of small fishing villages sign a series of treaties to form a democracy among each other. United their common strength allows them to grow wealthy. Better education and resources bent towards the common good has been eliminating poverty, improving justice.
More nations and cities sign in with treaties further increasing the wealth of the nation which outlaws slavery, for the first time ever the region has enough food to avoid war and starvation. The perfect kingdom is now being formed or so it would seem...
While the kingdom itself is perfect, accepting people who disagree and everything else what underlies it is evil. Mind Flyers knowing that by building up the kingdom, helping it through ESP suggestions to allow people to find minerals, more fish, treaties, less war, justice and decreasing criminality.
The mind flayers however know that eventually the kingdom will use up its resources, as they begin to believe those speaking their minds. At this time the mind flayers will cause division and war speaking differently to everyone and throwing the most advanced nation in the world into complete chaos to drag the rest of the world with it.
This will crush many humans and provide a more ready source of listening thrulls who can't tell the difference between the flayers and the divine.
The PC's discover that the mind flayers are altering events and now must choose how to deal with it. Convincing people who although very good listen to the whisperings of dark creatures who are only helping them temperarly as if it where the word of the divine.
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