Pages

Thursday, May 8, 2008

The Unseelie Fairies Hunting Lodge-Short Fantasy RPG Quest idea.

The Unseelie Fairies Hunting Lodge

In the dark nights the howls like the deep baying of hounds do more then wake people they shake the people to their core. For the hounds voices sound as if they are their within the rooms of the people, and they have supernatural element that burns into the hearts of the people. For these are not mortal hounds they are the hounds of the fairies wild hunt which has been haunting the country side and even into the city for nearly a year, hunting people.
The hunt begins when the hounds baying finds a target, for the hounds can target a person with their baying causing fear from up to 5 miles away. This fear effect lasts 30 minutes and causes the person to flee their house for their lives allowing the fairy hunt to give chase and kill them should they catch their prey.

Soldiers have tried to stop the fairies however with the ability to break the lines with fear from 5 miles away the soldiers have never been able to gather enough strength to avoid being hunted as well.

The PC’s are hired to try to find the fairy lodge and prevent the unseelie fairies within from being able to make further attacks. This task is nearly impossible as the lodge is protected from locate creature spells.

They are given some aid from the diviner who can give the a general area in which to look.

Encounters in the woods while searching.

A forest trow is wondering along grumbling in its strange deep guttural tounge. The PC’s can choose to allow it to pass by or can attempt to question it, speaking to it will cause it to flee. Should the PC’s give chase it will turn and attack.

A pack of gnolls ravenous and starving attempt to ambush the PC’s to devour them.

A pack of wraths attack the PC’s when they enter a darker area of the woods, an old tomb lies within this area.

The PC’s are approached by a Gwragedd Annwn who tells them the location of the lodge and how to enter it before she fades back into the forest.

The Thicket outside the lodge is guarded by an army of unseelie pixies, the PC’s will encounter them 3 or 4 times on the way to the lodge.

The lodge itself appears as a mound covered old gnarled oak trees, to enter it requires the PC’s to place a piece of gold at the feet of an owl living in one of these trees. Upon doing so a cave will open allowing them to enter the lodge.

The lodge has three hounds at the entrence, who will begin to bay wildly when the PC’s enter before attacking. This will cause their four owners to come storming out to attack the PC’s.
The Hounds Owners are Twlwwyth Tegs who will use their greater illusion powers to try to confound the PC’s before entering the room.
The Twlwwyth Tegs include a level 8 druid, 9 sorcerer, 7 rouge, and a half Twlwwyth Teg who is a level 8 ranger.

No comments: